![]() The spear makes short work of the B3PE continuous small wave error as you can effectively solo melee kill all spawns while your team completes room clear, other weapons can do this but spear is super comfy for it. This can come in handy for a variety of situations depending on your skill level, esp C3.īecause it has no light stagger it requires solid aim but still has a drag component if a sleeper is in motion when killing, making it a great melee weapon to combat active sleepers if you’re spacing and/or using geometry to dodge then hit incoming leads without overcommitting. It’s the cleanest to stagger and limb damage big strikers with alongside the biggest range. We'll see how much time I have, but if anyone has interest in making sheets like this now or in the future, please feel free to ask any questions you have and I'm more than happy to share. This has been fun folks, but I can't guarantee I'll continue making these in the future. ![]() If you have any questions, comments, or concerns, feel free to comment them below, comment on cells in the sheet, or DM me. Feel free to DM me if you really want them and I can pull them for you.Īs always, please remember that while this can be a helpful tool for selecting which weapons to bring, numbers aren't everything, and you should work with your teammates to figure out a loadout that works for everyone based on what's best for the mission AND what they're comfortable with, no matter if that weapon is good, or if that weapon is the carbine. There are spoilers, but I won't add info on enemies that are new to this rundown until it's been out for a while. Hi again to those who were waiting for this, and welcome to new players! New rundown, new sheet.
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